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Resigning in blitz when you're ahead on time

"@mandeep: I think it's incredibly dumb to move your pieces so that your opponent loses on time. Basically, you're saying you lost the game and have no chance of winning. Because you have 5 seconds more than your opponent, you opt to move you king all over the board and hope you premove faster than your opponent."

I think it's incredibly stupid to mate your opponent when you're clearly losing on time.

No seriously, why is this even discussed. This is probably the stupidest thing I've read on this website.
@Static Shadow, I agree with you. No point trying to waste time moving kings around when I have a 10 second increment.

In lightning games (1-2m), it is perfectly acceptable to attempt to time your opponent in any way you wish. Time needs to be weighted against move quality.

In fast blitz games (3-5m + 0-1 inc), it is fine to attempt to time your opponent out if he has little remaining time. Otherwise, attempts are generally fruitless and result in an opposing win.

In blitz games (6-14m), it isn't worthwhile to attempt it. Unless your opponent is seriously down on time (1-2 minutes) with a very low increment, any random move attempts destroys your own position. Use the 10 minutes you have to think and outplay your opponent, who is in severe time trouble. He has 5 or so seconds to respond to your random moves.

What you should be doing in rapid/standard games is trying to use your time advantage to create complex positions, causing your opponent to use up more time and/or blunder/lose game. Not making random moves, leading into a mate in 1 for your opponent.

Generally acceptable: 0+1,1+0, 1+1, 2+0, 2+1
Depends: 3+0, 3+2, 5+0, 5+2
Generally not acceptable: 5+5, 10+0,10+5, 15+0
NOT acceptable: 15+

It isn't the end of the world if your opponent randomly moves kings. After all, it's their choice. It won't waste much of your time (unlike stalling purposely) It's just bad sportsmanship for longer time controls.
After having read all of this wandering thread, I've still to hear anything even resembling a good reason why using time pressure in a TIMED GAME is unsporstmanlike anymore than using other tactics like forks or pins. It's timed chess. You CHOSE to play it. You chose the time settings. What part am I missing? If someone forks my two rooks and don't whine and say , "gee that was a cheap way to win material" but instead I realize I was stupid to allow them to fork my rooks.

Just as if someone beats me by time I don't have some sense of *entitlement* that tells me it's alright to cry about it and call them names like donkey or unsportsmanlike, but instead I appreciate that they played better than me and they deserved the win. Then I look at what I can do differently to change the outcome next time ie
1. play faster
2. manage time better
(failing 1 or 2) 3. play with time settings better suited to my playing style and abilities

The bottom line is, if you loose by time you have no one to blame but yourself. You were outplayed. Instead of continuing to let this happen and being bitter about it learn to make better choices. Besides, why get so upset, it's only a game of chess. There are people in this world who actually have real problems.
You've failed to see anything resembling that argument because no one (who has any sense) is making that argument. The clock is as viable a way to win as any other.

The sportsmanship element here isn't about trying to use the clock to win, the sportsmanship element here is the anonymity of the internet coupled with the chance for people to get disconnected. The sportsmanship element is in wasting someone else's time playing a position you clearly can't win simply because you have some small clock advantage and want to force them to stay at the board even though your only real chance at anything better than a draw is for them to get bored and leave or their internet to go out. The sportsmanship element is in longer time controls than 3m shuffling your king around with premoves trying to crunch the clock when in any reality outside of the internet there is no such thing as 0 second move, even though under normal circumstances your opponent has plenty of clock to win or draw.

This is somewhat related to the other thread about premoves. Maybe the real compromise here would be to disable premoves for all "classical" games and we'd solve both arguments.
Or the even better option I like...if one player has premoves disabled, then force premoves to be disabled. Just like takebacks.
Sorry for triple posting...I take back #25, because that would effectively kill the 0+1 games I think. :P
My point here is that if you want to play on in a completely lost position, that's fine, but stalling or making random moves to annoy your opponent is not sportsmanlike. Obviously, if you're on a 10 minute to 10 second advantage, go for the premoves, but it would be wasting time in other cases.

@Static Shadow, removing premoves might result in people creating codes to locally set a move to be executed as soon as the opponent moves. For example, if a piece is moved in the opponents time, it is locally stored. Then a code detects whether the opponent has moved, and if moved = true, executepremove();
static_shadow with all due respect your post #24 is so badly off topic I suspect you posted it in the wrong thread.

There IS an issue of people who have clearly lost who simply stop playing and force their opponent to wait for the clock to run down.
That without a doubt is extremely unsporstmanlike and it without a doubt has nothing to do with what was being discussed in this thread.

You said.. "The sportsmanship element here isn't about trying to use the clock to win, "
but that's exactly what the original post and the entire discussion has been about- people trying to WIN by time in a lost position. I don't know what thread you're responding to , sorry.
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