lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/KagqSeom"] [Date "2023.01.16"] [White "chrisrapid"] [Black "ChangeOpening"] [Result "1-0"] [UTCDate "2023.01.16"] [UTCTime "15:25:29"] [WhiteElo "1897"] [BlackElo "2295"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4?? { (0.15 → -1.74) Blunder. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... c5 2. bxc5 b6 3. cxb6 axb6 4. Na3?? { (-0.91 → -3.47) Blunder. c4 was best. } (4. c4 Rxa2 5. Rxa2 b5 6. cxb5 Qa5 7. Rxa5 g6 8. e3 g5) 4... Rxa3 5. Bxa3 Ba6?? { (-3.32 → -0.75) Blunder. Qc7 was best. } (5... Qc7 6. Bxe7 Qxh2 7. Rxh2 Bxe7 8. Rxh7 Rxh7 9. a3 Bxa3 10. Rxa3) 6. Bxe7 Bxe2 7. Bxe2 Qxe7? { (-0.60 → 0.84) Mistake. Nxe7 was best. } (7... Nxe7 8. Ba6) 8. Ba6 Nxa6 9. Qe2?! { (0.90 → -0.16) Inaccuracy. Nf3 was best. } (9. Nf3 Qxe1) 9... Qxe2 10. Nxe2 Ba3 11. Nc1?? { (0.00 → -2.39) Blunder. d4 was best. } (11. d4 f5 12. g4 fxg4 13. Kd2 g3 14. fxg3 Kf7 15. d5 d6 16. Rhc1 Bxc1 17. Nxc1 Nb8) 11... Bxc1 12. Rxc1 d5?! { (-2.82 → -1.96) Inaccuracy. Ke7 was best. } (12... Ke7) 13. a4?! { (-1.96 → -2.97) Inaccuracy. Ke2 was best. } (13. Ke2) 13... d4?! { (-2.97 → -2.21) Inaccuracy. Kd8 was best. } (13... Kd8 14. Rd1) 14. a5 bxa5 15. d3 Ne7 16. Kd2 Kd7 17. Rb1?! { (-2.54 → -3.89) Inaccuracy. Rcd1 was best. } (17. Rcd1 g5) 17... Nb4 18. Rxb4 axb4 19. Kc3?? { (-3.90 → -10.07) Blunder. Rd1 was best. } (19. Rd1 Kd6) 19... bxc3 20. Rd1 Nc6 21. f4 g5 22. fxg5 f6 23. gxf6 Na5 24. Rd2 cxd2 25. c3 dxc3 26. f7 Rg8?! { (-11.69 → -7.29) Inaccuracy. c2 was best. } (26... c2 27. d4 Ke6 28. d5 Kxf7 29. g4 Nb3 30. d6 Nd4 31. h4 Ra8 32. d7 Nf5 33. gxf5) 27. fxg8=R? { (-7.29 → Mate in 5) Checkmate is now unavoidable. fxg8=K was best. } (27. fxg8=K h5 28. Kf7 c2 29. d4 Kc8 30. Kf6 Nc4 31. Ke5 Nxe5 32. dxe5 Kd8 33. g3 Kc7) 27... Kc8 28. Rxc8 d1=Q?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. h6 was best. } (28... h6 29. Rxc3 Nc6 30. Rxc6 d1=B 31. Rxh6 Bf3 32. gxf3#) 29. Rxc3 Qxd3 30. Rxd3 Nb3?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Nc6 was best. } (30... Nc6 31. Rf3 Ne7 32. Rb3 Nc6) 31. Rxb3 h5 32. g4 hxg4 33. Rh3 gxh3# { Game ends by variant rule. } 1-0