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[Event "Rated Antichess game"] [Site "https://lichess.org/delYHp1V"] [Date "2023.08.10"] [White "vovi1"] [Black "shatranjj88"] [Result "0-1"] [UTCDate "2023.08.10"] [UTCTime "11:03:21"] [WhiteElo "1412"] [BlackElo "1690"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+61"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... c5?? { (-4.09 → 0.58) Blunder. e5 was best. } (1... e5 2. Nh3 Ba3 3. Nxa3 Qg5 4. Nxg5 b5 5. Nxh7 Rxh7 6. Nxb5) 2. Qa4?? { (0.58 → -1.13) Blunder. g3 was best. } (2. g3 Na6 3. b4 Nxb4 4. cxb4 cxb4 5. a3 bxa3 6. Rxa3 Qa5) 2... Qa5? { (-1.13 → 0.40) Mistake. a6 was best. } (2... a6 3. Qxd7 Kxd7 4. Kd1 Qb6 5. b4 cxb4 6. cxb4 Qxf2 7. Na3 Qxg2 8. Bxg2 e6 9. Bxb7) 3. Qxd7?? { (0.40 → -2.34) Blunder. Qxa5 was best. } (3. Qxa5 d6 4. Qxa7 Rxa7 5. g3 Rxa2 6. Rxa2 Kd8 7. Ra6 Nxa6) 3... Qxa2?? { (-2.34 → -0.08) Blunder. Bxd7 was best. } (3... Bxd7) 4. Qxe7?? { (-0.08 → Mate in 15) Checkmate is now unavoidable. Qxe8 was best. } (4. Qxe8 Qxb1) 4... Qxb2?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. Kxe7 was best. } (4... Kxe7 5. Rxa2 Bf5 6. Rxa7 Bxb1 7. Rxb7 Bd3 8. Rxb8 Rxb8 9. exd3 Rxb2 10. Bxb2 Ke6 11. Bc1) 5. Qxf7?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Bxb2 was best. } (5. Bxb2 Nxe7 6. Rxa7 Rxa7 7. Ba1 Rxa1 8. e4 Rxb1 9. h4 Rxe1 10. g3 Rxf1 11. Nf3 Rxh1) 5... Qxc3?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Kxf7 was best. } (5... Kxf7 6. Bxb2 Bf5 7. Rxa7 Bxb1 8. Rxb7 Nd7 9. Rxd7 h5 10. Rxf7 Bd6 11. Rxg7 Bxh2 12. Rxh2) 6. Qxg7?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Nxc3 was best. } (6. Nxc3 Kxf7 7. Rxa7 Rxa7 8. d4 cxd4 9. Kd1 dxc3 10. g4 Bxg4 11. Kc2 Bxe2 12. Kxc3 Bxf1) 6... Qxd2?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. Qxc1 was best. } (6... Qxc1 7. Qxh8 Qxe1 8. Qxg8 Qxf2 9. Qxf8 Kxf8 10. Rxa7 Rxa7 11. Na3 Rxa3 12. g3 Rxg3 13. hxg3) 7. Qxb7?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Bxd2 was best. } (7. Bxd2 Bxg7 8. Rxa7 Rxa7 9. Ba5 Rxa5 10. Nc3 Bxc3 11. e4 Bxe1 12. Ne2 Bxf2 13. Nd4 cxd4) 7... Qxe2?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Bxb7 was best. } (7... Bxb7 8. Kxd2 Bxg2 9. Bxg2 Nc6 10. Bxc6 c4 11. Bxe8 Rxe8 12. Rxa7 Rxe2 13. Rxh7 Rxf2 14. Rxh8) 8. Qxh7?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Kxe2 was best. } (8. Kxe2 Bxb7 9. Rxa7 Bxg2 10. Bxg2 Rxa7 11. Bh6 Nxh6 12. Bb7 Rxb7 13. h4 Rxb1 14. Ke1 Rxe1) 8... Qxf2?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Rxh7 was best. } (8... Rxh7 9. Nxe2 Rxh2 10. Rxh2 Bf5 11. Rxa7 Bxb1 12. Rxa8 Bg7 13. Rxb8 Ba2 14. Rxe8 Ne7 15. Rxe7) 9. Kxf2 Rxh7 10. Rxa7 Rxh2 11. Rxh2 Rxa7 12. Ba6?? { (Mate in 7 → 2.28) Lost forced checkmate sequence. g4 was best. } (12. g4 Bxg4 13. Bh6 Bxh6 14. Rxh6 Nxh6 15. Na3 Rxa3 16. Kg3 Rxg3 17. Bg2 Rxg2 18. Nh3 Bxh3#) 12... Rxa6 13. Rh6 Bxh6?? { (1.75 → Mate in 10) Checkmate is now unavoidable. Rxh6 was best. } (13... Rxh6) 14. Bxh6 Rxh6 15. Nh3 Rxh3 16. gxh3 Bxh3 17. Nd2?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. Nc3 was best. } (17. Nc3 Bg2 18. Kxg2 Ne7 19. Kf3 Nd5 20. Nxd5 Ke7 21. Nxe7 Nd7 22. Ke4 Ne5 23. Kxe5 c4) 17... Bf1 18. Nxf1 Nf6 19. Kg2 Kd8 20. Kh3 Ng4 21. Kxg4 Ke7 22. Kh3 Kf6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. c4 was best. } (22... c4 23. Nh2 c3 24. Nf3 c2 25. Kg4 c1=K 26. Kf4 Kb2 27. Ng5 Kf7 28. Nxf7 Nd7 29. Ke3) 23. Kg2?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. Ng3 was best. } (23. Ng3 Kf5 24. Nxf5 c4 25. Kg3 c3 26. Ne3 Nc6 27. Nf1 c2 28. Kf2 Nb4 29. Ke1 Na6) 23... Nc6 24. Nd2?? { (0.00 → -148.81) Blunder. Ng3 was best. } (24. Ng3 Nb4 25. Kf2 Ke7 26. Ne2 c4 27. Nf4 Nd5 28. Nxd5 c3 29. Nxe7 c2 30. Nd5 c1=K) 24... c4 25. Nxc4 Na5 26. Nxa5 Ke5 27. Nb7 Kf4?? { (Mate in 1 → -0.81) Lost forced checkmate sequence. Kd6 was best. } (27... Kd6 28. Nxd6#) 28. Nd8?? { (-0.81 → Mate in 1) Checkmate is now unavoidable. Kg1 was best. } (28. Kg1) 28... Kg3 29. Kxg3# { Game ends by variant rule. } 0-1