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[Event "Rated King of the Hill game"] [Site "https://lichess.org/yJyizNl7"] [Date "2016.06.26"] [White "heptagon"] [Black "Sharkfang"] [Result "0-1"] [UTCDate "2016.06.26"] [UTCTime "13:15:20"] [WhiteElo "2237"] [BlackElo "1980"] [WhiteRatingDiff "-18"] [BlackRatingDiff "+21"] [Variant "King of the Hill"] [TimeControl "60+0"] [ECO "C47"] [Opening "Four Knights Game: Scotch Variation Accepted"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 e5 2. Nc3 Nc6 3. Nf3 Nf6 4. d4 exd4 { C47 Four Knights Game: Scotch Variation Accepted } 5. Nxd4 Bb4 6. Be3?! { (0.70 → -0.06) Inaccuracy. Bc4 was best. } (6. Bc4 Nxe4 7. O-O Nxc3 8. bxc3 Be7 9. Nf5 O-O 10. Nxe7+ Nxe7) 6... Bxc3+? { (-0.06 → 1.19) Mistake. d5 was best. } (6... d5 7. exd5) 7. bxc3 d5?! { (1.53 → 2.68) Inaccuracy. d6 was best. } (7... d6 8. Nxc6) 8. exd5?? { (2.68 → 0.69) Blunder. Nxc6 was best. } (8. Nxc6 bxc6 9. e5 Kd7 10. f4 Ke6 11. exf6 Qxf6 12. Qd4 Qxd4 13. cxd4 Kf6 14. Bd3 Bf5) 8... Nxd5 9. Nxc6 bxc6 10. c4 Nxe3 11. fxe3?? { (0.08 → Mate in 6) Checkmate is now unavoidable. Qxd8+ was best. } (11. Qxd8+) 11... Qh4+?? { (Mate in 6 → -1.68) Lost forced checkmate sequence. Qxd1+ was best. } (11... Qxd1+ 12. Rxd1 Ke7 13. Rd4 Bf5 14. Rg1 Ke6 15. Rd5 cxd5 16. c5 Ke5#) 12. g3 Qe4?? { (-1.66 → 1.61) Blunder. Qf6 was best. } (12... Qf6 13. Qd4) 13. Bd3?? { (1.61 → -11.00) Blunder. Qd4 was best. } (13. Qd4 Bf5 14. Bd3 Qxd4 15. exd4 Bxd3 16. cxd3 O-O-O 17. Rf1 Rxd4 18. Rxf7 Rxd3 19. Ke2 Rc3) 13... Qxh1+ 14. Kd2?! { (-11.08 → Mate in 7) Checkmate is now unavoidable. Kf2 was best. } (14. Kf2 Qxd1) 14... Qxh2+?? { (Mate in 7 → -0.22) Lost forced checkmate sequence. Qxd1+ was best. } (14... Qxd1+ 15. Rxd1 Ke7 16. Kc3 Rd8 17. Rf1 f5 18. Rxf5 Bxf5 19. Bxf5 Kf6 20. Bc8 Ke5#) 15. Kc3 c5 16. Qf3?? { (-0.29 → -7.11) Blunder. Be4 was best. } (16. Be4 Qxg3) 16... Qh6 17. Qxa8 Qxe3?? { (-9.34 → 1.20) Blunder. Ke7 was best. } (17... Ke7) 18. Qe4+?? { (1.20 → -8.90) Blunder. Qxc8+ was best. } (18. Qxc8+ Ke7 19. Qf5 Re8 20. Qf4 Qxf4 21. gxf4 Kd6 22. Rg1 g6 23. Rg5 f5 24. Kd2 Re5) 18... Qxe4 19. Bxe4 Ke7 20. Bd5? { (-8.31 → Mate in 5) Checkmate is now unavoidable. Re1 was best. } (20. Re1 Kf6) 20... Kf6? { (Mate in 5 → -8.99) Lost forced checkmate sequence. Kd6 was best. } (20... Kd6 21. Re1 Re8 22. Rxe8 Be6 23. Rxe6+ fxe6 24. Kb2 Ke5#) 21. Re1 Bf5 22. g4 Bg6 23. g5+ Kxg5 24. Kd2 Kf4 25. Re3 h5 26. c3 h4 27. Ke1?! { (-24.50 → Mate in 3) Checkmate is now unavoidable. Re7 was best. } (27. Re7 h3) 27... Kxe3 28. Kf1 Kf4 29. Kf2 Ke5# { Game ends by variant rule. } 0-1