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FEN
[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/jENFRexm"] [Date "2024.05.19"] [White "Andraska"] [Black "FlyingMonkey512"] [Result "0-1"] [UTCDate "2024.05.19"] [UTCTime "19:25:50"] [WhiteElo "1394"] [BlackElo "1665"] [WhiteRatingDiff "-27"] [BlackRatingDiff "+87"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "B07"] [Opening "King's Pawn Game: Maróczy Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 e5 2. d4 d6?! { (0.50 → 1.42) Inaccuracy. exd4 was best. } { B07 King's Pawn Game: Maróczy Defense } (2... exd4 3. Qxd4 Nc6 4. Qc4 b5 5. Qd3 a6 6. Nf3 Nf6 7. Nc3) 3. Ke2?? { (1.42 → -0.66) Blunder. Nf3 was best. } (3. Nf3 Nf6 4. Nc3 exd4 5. Qxd4 c5 6. Qd3 Nc6 7. Bf4 Be6 8. O-O-O Nh5) 3... Bg4+?? { (-0.66 → 1.14) Blunder. exd4 was best. } (3... exd4 4. Qxd4 c5 5. Qd1 Nc6 6. f3 f5 7. Kf2 Nf6 8. Nc3 fxe4 9. Nxe4) 4. Ke3?? { (1.14 → -12.08) Blunder. f3 was best. } (4. f3 Bd7) 4... Bxd1 5. dxe5?! { (-11.69 → Mate in 8) Checkmate is now unavoidable. Nc3 was best. } (5. Nc3 Bh5) 5... dxe5 6. Nf3 Bxf3?! { (Mate in 2 → -15.54) Lost forced checkmate sequence. Bc5+ was best. } (6... Bc5+ 7. Nd4 Qxd4#) 7. gxf3 Bc5+ 8. Ke2 Nc6 9. Be3 Bxe3 10. Kxe3?! { (-13.06 → Mate in 8) Checkmate is now unavoidable. fxe3 was best. } (10. fxe3 Qh4) 10... Qd4+ 11. Ke2 Nf6?! { (Mate in 7 → -16.69) Lost forced checkmate sequence. Rd8 was best. } (11... Rd8 12. b3 Qd1+ 13. Ke3 Qc1+ 14. Ke2 Qxc2+ 15. Ke3 Qc1+ 16. Ke2 Rd1 17. Bg2) 12. Nc3 Nh5 13. Rd1 Nf4+ 14. Ke1 Qxd1+ 15. Nxd1 O-O-O 16. Nc3 Nb4 17. Bd3 Nbxd3+ 18. cxd3 Rxd3 19. Nd5?! { (-18.52 → Mate in 6) Checkmate is now unavoidable. Rg1 was best. } (19. Rg1 Kd7) 19... Nxd5 20. exd5 Rxd5 21. Ke2 Rd4?! { (Mate in 6 → -31.61) Lost forced checkmate sequence. Kd7 was best. } (21... Kd7 22. Ke3 f5 23. Rc1 Rd3+ 24. Kxd3 Kd6 25. Rc5 Kxc5 26. a3 Kd5#) 22. Ke3 Kd7?! { (-35.77 → -7.55) Inaccuracy. f5 was best. } (22... f5) 23. Rd1 Ke6 24. Rxd4 Kf5?? { (-9.44 → Mate in 2) Checkmate is now unavoidable. f5 was best. } (24... f5) 25. Re4?? { (Mate in 2 → -8.69) Lost forced checkmate sequence. Rf4+ was best. } (25. Rf4+ Kg6 26. Ke4#) 25... c5 26. b4 Ke6?? { (-8.95 → 0.00) Blunder. Rd8 was best. } (26... Rd8) 27. bxc5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Rd4 was best. } (27. Rd4 f5 28. bxc5 Rc8 29. Rd6+ Ke7 30. f4 Rxc5 31. fxe5 Rc4 32. f3 h5) 27... Kd5# { Game ends by variant rule. } 0-1