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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/mvTiPGeS"] [Date "2024.05.06"] [White "sedlo"] [Black "Diren_Ling"] [Result "1-0"] [UTCDate "2024.05.06"] [UTCTime "21:10:43"] [WhiteElo "1851"] [BlackElo "1671"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-27"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?! { (0.15 → -0.46) Inaccuracy. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... e6 2. Qb3?? { (-0.48 → -2.61) Blunder. c4 was best. } (2. c4 Ba3 3. Nxa3 b5 4. cxb5 d6 5. Qc2 Nc6 6. Qxc6 Ne7) 2... Qh4 3. Qxb7 Qxh2?? { (-2.60 → 0.46) Blunder. Bxb7 was best. } (3... Bxb7 4. a3 Bxg2 5. Bxg2 Bxa3 6. Bxa8 Qxf2 7. Kxf2 Bxb2 8. Rxa7 Bxc3 9. Rxc7) 4. Rxh2? { (0.46 → -0.90) Mistake. Qxc7 was best. } (4. Qxc7 Qxh1 5. Qxc8 Qxg1 6. Qxe8 Qxf1 7. Kxf1 g6 8. Qxb8 Rxb8 9. b4 Rxb4) 4... Bxb7 5. Rxh7 Rxh7 6. e4?? { (-0.86 → -8.20) Blunder. a3 was best. } (6. a3) 6... Bxe4 7. Ba6 Bxb1 8. Rxb1 Nxa6 9. Nh3?? { (-4.39 → Mate in 11) Checkmate is now unavoidable. b4 was best. } (9. b4 Nxb4) 9... Rxh3 10. gxh3 Nb4?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Ba3 was best. } (10... Ba3 11. bxa3 Nb4 12. Rxb4 Rb8 13. Rxb8 Nh6 14. Rxe8 e5 15. Rxe5 g5 16. Rxg5) 11. cxb4 Bxb4 12. d4 Bxe1 13. h4 Bxf2 14. a3 Bxd4 15. Bg5?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. Bh6 was best. } (15. Bh6 Bxb2 16. Bxg7 Bxa3 17. Bf6 Nxf6 18. h5 Nxh5 19. Rb6 cxb6#) 15... Bxb2 16. Rxb2 Rb8 17. Rxb8 Kd8 18. Rxd8 a5 19. Rxg8 f5 20. Rxg7 f4?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. d6 was best. } (20... d6 21. Rxc7 f4 22. Bxf4 a4 23. Bxd6 e5 24. Bxe5#) 21. Rxd7 a4?? { (0.00 → Mate in 12) Checkmate is now unavoidable. e5 was best. } (21... e5 22. Bxf4 exf4 23. Rxc7 f3 24. h5 f2 25. h6 f1=B 26. Rd7 Bd3 27. Rxd3) 22. Bxf4 c6?? { (2.10 → Mate in 10) Checkmate is now unavoidable. e5 was best. } (22... e5) 23. Bg5 c5 24. h5 c4 25. h6 c3 26. Rd5 exd5 27. Bd2 cxd2 28. h7 d1=R 29. h8=R Rh1 30. Rxh1 d4 31. Rc1 d3 32. Rc2 dxc2# { Game ends by variant rule. } 1-0